Collectives™ on Stack Overflow
Find centralized, trusted content and collaborate around the technologies you use most.
Learn more about Collectives
Teams
Q&A for work
Connect and share knowledge within a single location that is structured and easy to search.
Learn more about Teams
We have these
environment variables
within the
Xcode Scheme
Which works well locally with this code
let webHost = ProcessInfo.processInfo.environment["HOST_URL"]!
let apiHost = ProcessInfo.processInfo.environment["API_URL"]!
let beamsKey = ProcessInfo.processInfo.environment["BEAMS_KEY"]!
let mixpanelKey = ProcessInfo.processInfo.environment["MIXPANEL_KEY"]!
However, when deploying using Xcode Cloud with the same environment variables
.
It succeeds in building, but the app crashes with this log.
What is the right way to read these environment variables when using Xcode Cloud?
–
–
I had a similar issue, mostly i wanted to add an api-key
in the project without this exist in the source code. So I had to create a ci_pre_xcodebuild.sh
file
#!/bin/sh
echo "Stage: PRE-Xcode Build is activated .... "
# for future reference
# https://developer.apple.com/documentation/xcode/environment-variable-reference
cd ../ProjectName/
plutil -replace API_KEY_DEBUG -string $API_KEY_DEBUG Info.plist
plutil -replace API_KEY_RELEASE -string $API_KEY_RELEASE Info.plist
plutil -p Info.plist
echo "Stage: PRE-Xcode Build is DONE .... "
exit 0
and in the code we have
let key = config.preferences.debug ? "API_KEY_DEBUG" : "API_KEY_RELEASE"
guard let apiKey = Bundle.main.infoDictionary?[key] as? String
–
So, this was an absolute headache but I finally figured out a satisfactory way to access and use these variables in code.
My solution uses:
A (gitignored) JSON file to store the variables locally
Xcode Cloud to send the variables in the CI
A ci_pre_xcodebuild.sh
file to write the environment variables in the JSON
A Swift file that allows you to conveniently access the secrets.
Step 1: Basic JSON file
In your .gitignore file, add a new entry for the JSON file and its path
Create a JSON file through Xcode
Add your keys to this JSON file.
Secrets.json
(at: YourProject/SupportingFiles/secrets.json)
"STRIPE_KEY": "",
"GOOGLE_MAPS_KEY": "",
"GOOGLE_PLACES_KEY": "",
"BASE_URL": "https://dev.api.example.fr"
Step 2: Write the variables in Xcode Cloud
In this screenshot you can see that I've duplicated the keys for different environments. I didn't expand on this for the sake of brevity, but you can definitely have different secrets JSON files for different Xcode Scheme configurations.
Step 3: Add a ci_pre_xcodebuild.sh
file
Important: the name of the files and their position matter.
The goal here is to add a script that the CI (Xcode Cloud) will execute each time it builds. In this script, we're going to create and fill our JSON.
Add a new group at the root of your project named "ci_scripts"
In this group, add a new file called ci_pre_xcodebuild.sh
Write the following:
#!/bin/sh
echo "Stage: PRE-Xcode Build is activated .... "
# Move to the place where the scripts are located.
# This is important because the position of the subsequently mentioned files depend of this origin.
cd $CI_WORKSPACE/ci_scripts || exit 1
# Write a JSON File containing all the environment variables and secrets.
printf "{\"STRIPE_KEY\":\"%s\",\"GOOGLE_MAPS_KEY\":\"%s\",\"GOOGLE_PLACES_KEY\":\"%s\",\"BASE_URL\":\"%s\"}" "$STRIPE_KEY" "$GOOGLE_MAPS_KEY" "$GOOGLE_PLACES_KEY" "$BASE_URL" >> ../Dream\ Energy/SupportingFiles/Secrets.json
echo "Wrote Secrets.json file."
echo "Stage: PRE-Xcode Build is DONE .... "
exit 0
Of course, you need to change this text depending on your keys and the location of the file. I added a few keys as an example.
In your Terminal, navigate to the new file's folder and run this command: chmod +x ci_pre_xcodebuild.sh
. This fixes a warning in Xcode Cloud.
Step 4: [BONUS] A simple Swift file to access the environment variables
import Foundation
struct Secrets {
private static func secrets() -> [String: Any] {
let fileName = "Secrets"
let path = Bundle.main.path(forResource: fileName, ofType: "json")!
let data = try! Data(contentsOf: URL(fileURLWithPath: path), options: .mappedIfSafe)
return try! JSONSerialization.jsonObject(with: data) as! [String: Any]
static var baseURL: String {
return secrets()["BASE_URL"] as! String
static var stripeKey: String {
return secrets()["STRIPE_KEY"] as! String
–
–
These variables are available and valid while the temporary environment is active to build the app only, not when the app is running on the device.
The environment variables can, however, be “captured” during the build process using shell scripts (see the Xcode "Build Phases" under the target settings or the Xcode Cloud custom build scripts).
Another good solution is to use some code generation tool like Arkana. This tool creates obfuscated code to make the variables available at the runtime eventually.
Again the tool or shell script must run in the Xcode Cloud environment. The steps to do this are out of the scope of this response.
–
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.