Y = srcYuv[j + i * WIDTH] ; indexV = i / 2 * WIDTH/ 2 + j/ 2 ; indexU = i / 2 * WIDTH/ 2 + j/ 2 ; U = srcYuv[u_pos + indexU] ; V = srcYuv[v_pos + indexV] ; // YUV to RGB R = Y + 1.403 *(V- 128 ) ; G = Y - 0.34414 * (U- 128 ) - 0.71414 * (V- 128 ) ; B = Y + 1.772 *(U- 128 ) ; image.at<Vec3b>(i, j) [0] = B ; image.at<Vec3b>(i, j) [1] = G ; image.at<Vec3b>(i, j) [2] = R ; return 0 ; 复制代码
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